My Role
This project took place while working at Playtika Ltd.
collaborate with other departments to build concepts and requirements
create the player's flow and main screen based on the research
review the UI designers, artists, and animators' deliveries
01
Goals

Looting Time was launched shortly after the launch of an indirect purchases tool - Gems. Players will earn Gems from multiple sources; however, the central place for spending them will be Looting Time.

Upon picking a safe with a horn, this offer will explain to the players that their prizes are lost but can be saved
Tapping here will send the players to the Lobby
without rewards
Players using Gems to keep their rewards and continue playing
02
Market Research
Other than layouts, offers' approach and flows, examining the total time spent on similar features were essential. The pace has a significant role in a daily feature with a repetitive mechanism.




Angry Birds 2
5s per level
Slotomania
6s per level
Candy Crush Saga
6.5s per level
5 options

Coin Master
5s per level
Garden Scapes
5.5s per level
Level transition is quick and clear
The character adds a layer of nonsense



Aggressive lose approach
Lifesaver
A VIP benefit idea
Character mood and
red colours create
a negative environment



"Are you sure" popup after the offer
03
Game Design
By highlighting three challenges all the time on the main screen, I have maintained the balance between the difficulty and whether it's worth the effort.

Long challenge:
The big dream; Final round
This happens once in a session
Medium challenge:
"No Worries" round; No horns
This happens every five rounds
Short challenge:
Pick a safe without a horn
This happens every round
04
Main Flow

End cases such as Widget's timer states, VIP players' extra benefits, 1st-time tutorial, info screens and animations previews are at the bottom.
05
Main Screen
B/W Wireframes



Phase 1
Blocks, layouts testing
Phase 2
Blocks, layouts testing
Phase 3
Blocks, layouts testing
Phase 4
After the visual concept was clear,
placing the guard as a star was a consensus






06
More Wireframes
and Screens
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©

