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Fun
Shop

Is the main purchase channel in "House of Fun", a social casino mobile game. Even though the end users are the players, the challenge in this project was to create a valuable and convenient tool for the actual client - our Monetization team.

Social Casino's in-app store

2022

Shop Info

My Role

This project took place while I was working at Playtika Ltd.

collaborate with other departments to build concepts and requirements
create the player's flow and main screen based on the research
review the UI designers, artists, and animators' deliveries

01

Goals

The current shop's old and busy design must align with the industry's standards. The main reason for the update arrived from the business side, as we developed new technical abilities that didn't exist in the current one. So, if we reconstruct the infrastructure, we could renovate the house.

UI is blending with the temporary background

Bundle items have different sizes and styling

Room for up to 4 bundle items

Art isn't very appealing and is hidden behind the promotions

Bundle information hides other offers and gives partial information

02

Market Research

Designing an online shop isn't only about the object and its price. There are sales badges, bundle offers, temporary themes, time-limited special offers,

and more.

horizontal screen with vertical scrolling

Casual/Core

different sizes between offers

Iconic tabs

Social Casino

Summary

Tabs:
Usually fixed to the right/bottom

Visible offers
Home Scapes: 4.5 (no tabs)

Brawl Stars: 4 (bottom tabs)

Clash of Clans: 4 (top tabs)

Bingo Blitz: 5 (bottom tabs)

Slotomania: 3 (side tabs)
Solitaire Grand Harvest: 4 (no tabs)

Balance Appearance:
Casual/Core: 100%
Social Casino: 23%

Button:
Casual/Core: mostly "+" button
Social Casino: Big button fixed to the top

Playtika's

03

B/W Wireframes

Time Limited
Offer

Dynamic marketing
area

Bundle's
extra
information

Shop with your eyes

Special
benefits area

Special
feature included

Coupons
area

04

Thank You Screen

This is more of a business-oriented project, and the pure experience has less room to shine. However, there was one exciting moment I found just after the purchase. This screen is a receipt, nothing more, but it should give the feeling of real shopping. It was a rather long session to use the right words, poses, and accessories to bring that moment when the cashier hands over your bag of goods and simply says: "Thank you".

Old

New

05

Usability Test

Usability tests and focus groups are really eye-opening experiences. When you see and hear players talk about the total experience of your creations, with tones and body language, it really tests everything you thought you knew.

The session was led by a CS team member, presenting a prototype I have built to validate our design and experience and receive feedback from our players.

Main Feedback

Button

Old

"intrusive", "forcing"

New

"inviting", "fun"

Main Screen

Old

All offers are visible

New

Scrolling is not clear

Fixed
We only make SOME offers visible to FOCUS the players on certain offers to increase revenue.

We did add navigation arrows to make the scrolling clearer and more accessible.

Check Out Arilsystem.com

All rights belong to House of Fun and Playtika 2022

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