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Blast off on an epic jumping journey through Candyland! Collect lollies and jellos, grab crazy powerups, and dodge angry mines to boost yourself to the edge of the jelly world!

2024

Jelly Belly

My role

This project took place while working for Ray Games

I created the user flows and screens’ wireframes and set the hierarchy for the player’s attention. Then I made the art and UI, adding character and style to these guidelines.

00. App Icon.png

Theme Sketches

01

Forest Cleaner Info

02

Game Assets

Character States

2. Falls.png

Bouncing

Eating

Falling

Turbo Power Up

Candies

Candy - Static:Disappear.png

Static

Sliding

Orbiting

Candy - Jelly (pink).png
Candy - Jelly (purplr).png
Candy - Jelly (blue).png
Candy - Jelly (green).png
Candy - Jelly (yellow).png
Candy - Jelly (orange).png
Candy - Jelly (red).png

= 5 Candies

= 10 Candies

Power Ups and Upgrades

Power Up - Turbo.png
Power Up - Enlarge.png
Power Up - Lolly.png
Power Up - Magnet.png
Power Up - Shield.png
Power Up - Slow.png
Power Up - Shrink.png

Turbo

Enlarge

Lolly Converter

Magnet

Shield

Slow Fall

Shrink

Power Up - Boost.png
Upgrades - Launch.png

Boost

Launch Power

Enemies

Enemy - Chasing 180.png
Enemy - Moving 180.png
Enemy - Moving 360.png
Enemy - Static 180.png
Enemy - Static 360.png

Static- 180°

Static- 360°

Sliding- 180°

Sliding- 360°

Chasing - 180°

Backgrounds

Background - Blue.png
Background - Green.png
Background - Purple.png

I have used mostly warm colours for the candies and power-ups, so for them to pop,  I have used cold colours for the different backgrounds

03

User Interface

Counters and Timers

Buttons

Panels

04

Structure

Layer 04

 

UI, and the most important asset: the Candy Monster.

 

This layer is "fixed" and not moving up and down like the rest as we want the Candy Monster and the UI always visual while creating the moving illusion

Layer 03

 

Candies, enemies and power-ups.Everything the player interacts with.

 

These assets are sharp and contain a stroke and othereffects to make them pop so the player will know they need to collect or avoid them

Layer 02

 

"Closer", clearer candies appear randomly to create a progression illusion

Layer 01

 

Blurred candy-like objects on top of a vague space environment appear "far" from the player

05

Screens

All rights belong to Ray Games LTD 2024

©

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